But they’re not without drawbacks, strange design choices or fundamentally flawed mechanics. ![]() For all the hype preceding their releases, the buzz following, and the immense amount of critical praise that they receive, you’d almost think that they were flawless. Their popularity is hardly without reason - release for release, they’re generally the biggest, most feature-heavy open-world adventures to be had for their time.Īnd the latest releases, Fallout 4 and The Elder Scrolls V: Skyrim, showcase these claims brilliantly. Every gamer, casual, hardcore, even non-gamers are more than familiar with the titles. Of course, that still leaves us with the crown jewels of Bethesda’s gilded gaming crown Fallout and The Elder Scrolls. ![]() ![]() ![]() It dipped its toes into survival horror with The Evil Within, and crept into the stealth action genre with Dishonored. It helped to resurrect DOOM, it put Wolfenstein back on the frontlines, we’ve even seen Quake respawn to complete id Software’s trinity of landmark shooters. Bethesda’s got a lot going for it over the past decade.
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